Whack-A-Mole

Using Unity to build a game

Posted 5/19/2018

Whack-A-Mole

Whack-A-Mole is a personal project game designed in Unity. I intended to build it for VR game-play. I started prototyping in Jan 2018 and built the game in Unity over a next few months.

Role

Prototyping, Development, Wireframing

Date

January 2018 - Present

Project Deliverable